Neta Chara V0c5-3

Volume 0 Chapter 5 List Of Appearing Jobs And Skills (Up To Volume 12 Chapter 7)


Edited by: Kanaa-senpai


– Absorption Blade (Drain Slash)

Magic-powered attack stealing target’s magic & strength

Absorption varies by target’s defenses

Costs: 20 SP

Combat Skill


– Aerial Spiral Spear

Leap & dive vertical smash on one enemy

+75% physical attack

Costs: 10 SP

Combat Skill


– Armor Crafting Skill I

Armor quality top-notch.

+25% base defense.

Cost: 5 SP


– Armor Crafting Skill II

Armor quality advanced.

+50% base defense.

Cost: 10 SP


– Armor Crafting Skill III

Armor quality elite.

+100% base defense.

Cost: 20 SP


– Assistant I

Increase friendship with meeting partners.

Cost: 5 SP


– Assistant II

Receive efficient quests.

Cost: 10 SP


– Assistant III

Manage funds; +20% profit on investments.

Success rate up to 90% by Secretary Level.

Cost: 20 SP


– Barrage Shooting

Slows enemy group movement by 50%

Cost: 10 SP

Combat Skill


– Blessing of Heaven

Improves crop quality & success rate

Shortens harvest time

Reduces Physical Strength cost for agriculture/ranching

Intuitive crop growth knowledge

Rare General Skill


– Brain Piercer

Pierces enemy defense to deal damage.

Stronger defense = harder hit.

Cost: 10 SP


– Brave and Wise

Weapon equipment rank +2; base magic power x2

Cost: 50 SP

Modifier Skill


– Breaking Fist Wave Palm

Combo of punches and palm strikes.

Ignores enemy defense.

+100% unarmed attack.

Cost: 15 SP


– Breeding (Rare)

+50% chance for cross-species mating success.

Cost: 50 SP


– Certification

Grant [Nurse] title to those with nursing experience.

If they have magic skills, they can take the test for [Healer] job.

Cost: 10 SP


– Charge

Physical defense -30% (you & mount), physical attack +150%

Single target

Costs: 10 SP

Combat Skill


– City Planning

Cuts city development Costs: by 20%

Costs: 30 SP

General Skill


– Clothing I

Design requested outfits.

Cost: 5 SP


– Clothing II

Sew clothes with different materials.

Cost: 10 SP


– Clothing III

Clothes become brand-name quality.

50% more attention, 5x sale price.

Cost: 20 SP


– Combat Techniques II

Equip pistol → +50% physical attack

Cost: 10 SP

Modifier Skill


– Combat Techniques III

Equip pistol → +100% physical attack

Cost: 20 SP

Modifier Skill


– Controlling Subordinates

Increase minions’ loyalty.

Cost: 10 SP


– Dagger Equipment Rank Up

Boosts dagger rank by 1 regardless of main job

Cost: 20 SP

Modifier Skill


– Dagger Technique I

Equip dagger → +25% physical attack

Cost: 5 SP

Modifier Skill


– Dagger Technique II

Equip dagger → +50% physical attack

Cost: 10 SP

Modifier Skill


– Dagger Technique III

Equip dagger → +100% physical attack

Cost: 20 SP

Modifier Skill


– Dairy Cow Breeding

Makes cows produce more milk.

Cost: 10 SP


– Damage Reduction I

Full body armor equipped → +25% physical defense

Cost: 5 SP

Modifier Skill


– Damage Reduction II

Full body armor equipped → +50% physical defense

Cost: 10 SP

Modifier Skill


– Damage Reduction III

Full body armor equipped → +100% physical defense

Cost: 20 SP

Modifier Skill


– Dance I

Basic moves to draw attention.

Earn 1 copper coin per spectator.

Cost: 5 SP


– Dance II

Street performer level.

Earn 1 big copper coin per spectator.

Cost: 10 SP


– Dance III

Noble-level performance.

Earn 1 silver coin per spectator.

Cost: 15 SP


– Defense Technique I

Shield use: +25% physical defense.

Cost: 5 SP


– Defense Technique II

Shield use: +50% physical defense.

Cost: 10 SP


– Defense Technique III

Shield use: +100% physical defense.

Cost: 20 SP


– Devour Frenzy

Devour monsters for short, strong combat boost.

Madness causes loss of friend/foe sense.

Cost: 15 SP


– Devour Madness

Devour Beast Monsters for massive short boost.

Madness causes friend/foe confusion.

Cost: 30 SP


– Devour Possession (Rare)

Devour monsters for combat boost.

Boost size depends on meal strength.

Cost: 30 SP


– Disguise

Sneaking success +50%.

Cost: 10 SP


– Dispel Slash

Mana attack that cancels beneficial support magic on target

Costs: 10 SP

Combat Skill


– Document Creation I

Write daily documents with auto-translation.

Cost: 5 SP


– Document Creation II

Write deals and contracts.

Cost: 10 SP


– Document Creation III

Royal letters and official papers.

Cost: 15 SP


– Double Strike Palm

Double-arm fist strike, doubles fist attack power

Cost: (unspecified)

Combat Skill


– Dragon Breath

Stamina-spent beam of light ignoring magic barriers

Power based on physical attack

Costs: 10 SP

Combat Skill


– Dual Wielder (Office Skill)

Juggle multiple documents with pens in both hands

+200% paperwork efficiency

Costs: 10 SP

Modifier Skill


– Dual Wielding

Hold 1-handed weapon in each hand

+20% attack, 1 extra hit per turn

Costs: 20 SP

Modifier Skill


– Elemental Breath

Breathe attacks with any element, power scales with physical attack

Cost: 30 SP

Combat Skill


– Elemental Imbue

Add permanent elemental buff to weapon, boosts elemental attack & defense

Cost: 50 SP

General Skill


– Eloquence I

Talk fast, reduce enemy hostility by 50% (50% success).

Cost: 5 SP


– Emotionally Resistant

Reduces/delays sensory attacks (illusions, charm, hypnosis, flash, darkness, explosions, pain, Floor Technique)

Costs: 20 SP

Rare Combat Skill


– Exploration I

Find collectible items

Cost: 5 SP

General Skill


– Exploration II

Find monster and beast lairs

Cost: 10 SP

General Skill


– Exploration III

Discover tears in time and space

Cost: 20 SP

General Skill


– Fake Info

+10% infiltration success rate

Costs: 10 SP

General Skill


– Fighting Spirit Technique

Wraps user in magic element

+30% physical attack

Costs: 10 SP

Combat Skill


– Floor Technique I

Entertains; +10% fondness rate

Costs: 5 SP

General Skill


– Floor Technique II

Pleases; +20% fondness rate

Costs: 10 SP

General Skill


– Floor Technique III

Thrills; +50% fondness rate

Costs: 20 SP

General Skill


– Forging I

Forge metal objects palm-sized; control firepower

Cost: 5 SP

General Skill


– Forging II

Forge metal objects elbow to fingertip size; can use partner’s hammer

Cost: 10 SP

General Skill


– Forging III

Forge metal objects boot to head size

Cost: 20 SP

General Skill


– Full Burst

Rapid fire on one spot.

+200% physical attack.

Reload time halved.

Cost: 10 SP


– Great Wave

Massive sword flash hitting wide area.

+100% physical attack.

Cost: 10 SP


– Great Whirlwind Slash (Extreme)

2-handed axe attack, cuts legs in radius, +50% attack

Cost: 20 SP

Combat Skill


– Greatsword Equipment Rank Up

Boosts greatsword rank by 1 regardless of main job

Cost: 20 SP

Modifier Skill


– Ground Runner

Smash ground sending shockwave through stone, +50% physical attack, adds earth attribute

Cost: 10 SP

Combat Skill


– Hammer Equipment Rank Up

Boosts hammer equipment rank by 1, regardless of main job

Costs: 20 SP

Rare Modifier Skill


– Hammer Skills I

+25% physical attack with mace or hammer

Costs: 5 SP

Modifier Skill


– Hammer Skills II

+50% physical attack with mace or hammer

Costs: 10 SP

Modifier Skill


– Hammer Skills III

+100% physical attack with mace or hammer

Costs: 20 SP

Modifier Skill


– Hard Hit

+50% bludgeoning weapon attack.

Can stun 1 target.

Cost: 10 SP


– Harvesting I

+10% success rate for material drops.

Cost: 5 SP


– Harvesting II

+20% success rate for material drops.

Cost: 10 SP


– Harvesting III

+50% success rate for material drops.

Cost: 10 SP


– Hate Control

Manipulate enemy aggression (mind trick).

Cost: 10 SP


– Hawk’s Eye

Handgun/gun accuracy +50% on one person while active

Cost: 10 SP

Combat Skill


– Immovable Stance

+30% physical defense & attack when activated

Costs: 10 SP

Combat Skill


– Intuition I

10% chance to avoid fatal hits & assassinations in combat

Cost: 5 SP

Modifier Skill


– Intuition II

30% chance to avoid fatal hits & assassinations in combat

Costs: 10 SP

Modifier Skill


– Intuition III

50% chance to avoid fatal hits & assassinations in combat

Costs: 20 SP

Modifier Skill


– Iron Wall I

+10% physical & magic defense when activated

Costs: 10 SP

Combat Skill


– Iron Wall II

+20% physical & magic defense when activated

Costs: 20 SP

Combat Skill


– Iron Wall III

+50% physical & magic defense when activated

Costs: 30 SP

Combat Skill


– Ironman

Forces mind & body to expand stamina

No sleep until effect ends

Grants: 10 SP

Combat Skill


– Jewelry Crafting Skill I

Craft decorative items.

Cost: 5 SP


– Jewelry Crafting Skill II

Add jewelry to clothes and gear.

Cost: 10 SP


– Jewelry Crafting Skill III

Add jewelry to buildings.

Cost: 20 SP


– Logistics I

Supply cost -10%.

Cost: 5 SP


– Logistics II

Supply cost -20%.

Cost: 10 SP


– Logistics III

Supply cost -50%.

Cost: 20 SP


– Loud Voice

Your commands always reach allies in combat

Cost: 10 SP

General Skill


– Magic Blade Skill

Create dagger made of magic power.

Focus on magic attack.

Cost: 10 SP


– Magic Bullet Crafting I

Reduce magic bullet crafting cost by 10%.

Cost: 5 SP


– Magic Bullet Creation I

Create basic magic bullets.

Cost: 5 SP


– Magic Bullet Creation II

Create power, scatter, and elemental bullets.

Cost: 10 SP


– Magic Bullet Creation III

Create special, piercing, and explosive bullets.

Cost: 20 SP


– Magic Bullet Knowledge II

Reduce magic bullet mana cost by 30%.

Cost: 10 SP


– Magic Bullet Knowledge III

Reduce magic bullet mana cost by 50%.

Cost: 20 SP


– Magic Guidance Skill

Prevent accuracy loss using multiple magics.

Cost: 30 SP


– Magic Order Skill (Rare)

Change who can use magic.

Success depends on target’s magic resistance.

Cost: 30 SP


– Magic Power Amplification I

Mana +10% per job level up.

Cost: 5 SP


– Magic Power Increase I

Magic attacks +10% damage.

Cost: 5 SP


– Magic Power Increase II

Magic attacks +20% damage.

Cost: 10 SP


– Magic Power Increase III

Magic attacks +50% damage.

Cost: 20 SP


– Magic Weapon Skill

Add magic attribute to weapons temporarily.

Boost weapon attack by magic power.

Cost: 5 SP


– Martial Arts I

Bare-handed fighting → +25% physical attack

Cost: 5 SP

Modifier Skill


– Martial Arts II

Bare-handed fighting → +50% physical attack

Cost: 10 SP

Modifier Skill


– Martial Arts III

Bare-handed fighting → +100% physical attack

Cost: 20 SP

Modifier Skill


– Master of Arms and Magic

Weapon skill rank +1, magic power +30%.

Cost: 20 SP


– Multi-sword Style I

Control magic & physical attacks with 4 arms (Asura Clan exclusive)

Cost: 5 SP

Modifier Skill


– Multi-sword Style II

Control magic & physical attacks with 6 arms (Asura Clan exclusive)

Cost: 10 SP

Modifier Skill


– Multi-sword Style III

Control magic & physical attacks with 8 arms (Asura Clan exclusive)

Cost: 20 SP

Modifier Skill


– Octopus Pot

Lust Skill: boosts master’s libido +50%, ejaculation volume +50%, raises affection

Cost: 20 SP

Requires Triple Clamp

Combat Skill


– Optional Ejaculation

Control when you finish

Costs: 10 SP

General Skill


– Phantom Slash

Use magic to create 3–4 clones for continuous attack.

Clones vanish after attack.

Cost: 20 SP


– Poison Creation I

Make weak poison, paralysis & sleep potions

Costs: 5 SP

General Skill


– Poison Creation II

Make strong poison & stone-curse potions

Costs: 10 SP

General Skill


– Poison Creation III

Make narcotics, aphrodisiacs & stamina boosters

Costs: 20 SP

General Skill


– Promotion

For devoted Worshipers: unlock [Priest] job

Costs: 30 SP

General Job


– Protective Instinct (Unique)

Attract opposite sex for help or money.

Cost: — (Unique Skill)


– Resupply

Reduce morale drop on expeditions by 50%.

Cost: 10 SP


– Roar I

+10% physical defense when active.

Cost: 5 SP


– Roar II

+20% physical defense when active.

Cost: 10 SP


– Roar III

+50% physical defense when active.

Cost: 20 SP


– Service I

Control own desire; increase target’s pleasure.

Reduce own lust gain by 10%.

Cost: 5 SP


– Service II

Control lust, guide target pleasure.

Reduce own lust gain by 20%.

Cost: 10 SP


– Service III

Control lust, guide target pleasure.

Reduce own lust gain by 50%.

Cost: 10 SP


– Shield Equipment Upgrade

Boosts shield rank by 1 regardless of main job

Cost: 20 SP

Rare Modifier Skill


– Simple-mindness

Nullify charm skills; weak to sexual stimulation.

Cost: 10 SP


– Sky-Earth Lightning Slash

Freezes enemy with Bind Magic then slashes

Costs: 10 SP

Requires Multi-sword Style I

Combat Skill


– Sniper I

Bow/gun attacks on distant enemies: +25% damage & accuracy

Cost: 5 SP

Combat Skill


– Sniper II

Bow/gun attacks on distant enemies: +50% damage & accuracy

Cost: 10 SP

Combat Skill


– Sniper III

Bow/gun attacks on distant enemies: +75% damage & accuracy

Cost: 20 SP

Combat Skill


– Soul of the Overlord

Boost troop morale +500%, stats +250%.

Earn 1000% more XP.

With [Black] card, max friendship is [Neutral].

Cost: 100 SP


– Spearmanship I

Equip spear → +25% physical attack

Cost: 5 SP

Modifier Skill


– Spearmanship II

Equip spear → +50% physical attack

Cost: 10 SP

Modifier Skill


– Spearmanship III

Equip spear → +100% physical attack

Cost: 20 SP

Modifier Skill


– Staff Equipment Rank Up

Boosts staff equipment rank by 1, regardless of main job

Costs: 20 SP

Rare Modifier Skill


– Stage Mastery I

Influence up to 10 people’s opinions.

Harder if distrust exists.

Cost: 5 SP


– Stage Mastery II

Influence up to 100 people’s opinions.

Harder if suspicion exists.

Cost: 10 SP


– Stage Mastery III

Influence up to 1000 people’s opinions.

Harder if wary.

Cost: 20 SP


– Strength Increase I

+10% Physical Strength gain on job level up

Cost: 5 SP

Modifier Skill


– Strength Increase II

+20% Physical Strength gain on job level up

Cost: 10 SP

Modifier Skill


– Strength Increase III

+30% Physical Strength gain on job level up

Cost: 20 SP

Modifier Skill


– Sudden Rush

+30% magic & physical defense

Single target

Costs: 10 SP

Combat Skill


– Support Magic I

Unlock beginner-level support magic.

Cost: 5 SP


– Support Magic II

Unlock intermediate support magic.

Cost: 10 SP


– Support Magic III

Unlock advanced support magic.

Cost: 20 SP


– Suppressive Fire

+50% gunfire damage vs. enemy groups

Cost: 15 SP

Combat Skill


– Sweeping Strike

Trips enemy group by hitting feet

+10% physical attack

Area attack (excludes flying foes)

Costs: 10 SP

Combat Skill


– Sword Flash

Shockwave with sword swing, +20% physical attack, area attack

Cost: 10 SP

Combat Skill


– Sword Flash Triple Strike

3x Sword Flash in a row, +50% physical attack, area attack

Cost: 20 SP

Needs Sword Flash & Multi-sword Style I


– Sword Technique I

+25% physical attack with blade equipped

Costs: 5 SP

Modifier Skill


– Sword Technique II

+50% physical attack with blade equipped

Costs: 10 SP

Modifier Skill


– Sword Technique III

Double physical attack with blade equipped

Costs: 20 SP

Modifier Skill


– Tail Swing

Dragon form attack that uses stamina

Swings tail hitting wide area

+50% physical attack

30% chance to stop enemy action on hit

Costs: 20 SP

Combat Skill


– Technique

When milking: increases breast size & pleasure for partners during sex

Costs: 10 SP

Combat Skill


– Throwing

+50% accuracy for knives & hidden weapons

Single target

Costs: 10 SP

Combat Skill


– Tiger’s Fang

Wraps sword with ki, making it temporarily indestructible

Costs: 20 SP

Combat Skill


– Unyielding

Triggers if physical strength drops below 50%.

+150% physical defense.

Cost: 10 SP


– Vitality Increase I

+10% Physical Strength

Cost: 5 SP

Modifier Skill


– Vitality Increase II

+20% Physical Strength

Cost: 10 SP

Modifier Skill


– Vitality Increase III

+50% Physical Strength

Cost: 20 SP

Modifier Skill


– Wargod’s Divine Slash (Rare)

Shockwave dealing physical & magic damage.

Stronger with Combat/Magic job level.

Can’t be blocked without physical & magic guard.

Cost: 30 SP


– Weapon Manufacturing Knowledge I

Weapons you craft are higher quality.

+25% base weapon attack.

Cost: 5 SP


– Weapon Manufacturing Knowledge II

Weapons you craft are advanced quality.

+50% base weapon attack.

Cost: 10 SP


– Weapon Manufacturing Knowledge III

Weapons you craft are elite quality.

Base attack doubles.

Cost: 20 SP


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Edited by Kanaa-senpai.
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