Neta Chara V0c5-2

Volume 0 Chapter 5 List Of Appearing Jobs And Skills (Up To Volume 12 Chapter 7)


Edited by: Kanaa-senpai


– Absolute Barrier

Once per day shield blocks all physical and magic attacks if you would die.

Cost: 20 Skill Points


– Acupressure I

Press specific points to increase stamina recovery by 25%.

Earns 5 Skill Points


– Acupressure II

Press spots to boost stamina recovery by 50%.

Earns 10 Skill Points


– Acupressure III

Press spots to boost stamina recovery by 75%.

Earns 15 Skill Points


– Administration I

+5% tax income from territory

Cost: 5 SP


– Administration II

+10% tax income from territory

Cost: 10 SP


– Administration III

+20% tax income from territory

Cost: 20 SP


– Agility Increase I

Move faster, easier to dodge attacks.

Cost: 5 Skill Points


– Agility Increase II

Move a lot faster, dodging gets easier.

Cost: 10 Skill Points


– Agility Increase III

Move super fast, dodging becomes a breeze.

Cost: 20 Skill Points


– Air Bullet

Shoot fighting spirit as air bullet, +50% physical attack

Cost: 10 SP


– Air Wave Palm

Fighting spirit blast, +20% punch power (Requires Fighting Spirit Technique)

Cost: 10 SP


– Always on the Battlefield

Dodge ambushes, assassinations, and deadly attacks 50% of the time (stacks with Intuition).

Cost: 30 Skill Points


– Ambush Prevention I

25% better dodge vs. group ambushes

Cost: 5 SP


– Ambush Prevention II

50% dodge chance vs. group ambushes

Cost: 10 SP


– Ambush Prevention III

75% dodge chance vs. group ambushes

Cost: 20 SP


– Ancient Text Decoding I

Read 30% of Otherworld language.

Cost: 5 Skill Points


– Ancient Text Decoding II

Read 50% of Otherworld language.

Cost: 10 Skill Points


– Ancient Text Decoding III

Read 90% of Otherworld language.

Cost: 20 Skill Points


– Archery I

+25% physical attack with bow

Cost: 5 SP


– Archery II

+50% physical attack with bow

Cost: 10 SP


– Archery III

Double physical attack with bow

Cost: 20 SP


– Architecture I

Build camps, fences, watchtowers, wooden buildings

Cost: 5 SP


– Architecture II

Build forts, walls, stone buildings

Cost: 10 SP


– Architecture III

Build citadels, grand barriers

Cost: 20 SP


– Attack Inhibition

Mount takes enemy damage while riding

Cost: 10 SP


– Attack Magic I

Use beginner-level attack magic.

Cost: 5 Skill Points


– Attack Magic II

Use intermediate attack magic.

Cost: 10 Skill Points


– Attack Magic III

Use advanced healing magic.

Cost: 20 Skill Points


– Attack Range Increase I

Expand attack targets to 3 while riding

Cost: 5 SP


– Attack Range Increase II

Expand attack targets to 6 while riding

Cost: 10 SP


– Attack Range Increase III

Expand attack targets to 9 while riding

Cost: 20 SP


– Aura Perception

+20% Detection success rate

Cost: 10 SP


– Barrier Magic I

Basic barrier magic

Cost: 5 SP


– Barrier Magic II

Mid-level barrier magic

Cost: 10 SP


– Barrier Magic III

Advanced barrier magic

Cost: 20 SP


– Big Armor Upgrade (Rare)

Increase rank for heavy armor regardless of main job.

Cost: 20 Skill Points


– Body Enhancement Magic I

Use beginner-level body enhancement magic.

Cost: 5 Skill Points


– Body Enhancement Magic II

Use intermediate body enhancement magic.

Cost: 10 Skill Points


– Body Enhancement Magic III

Use advanced body enhancement magic.

Cost: 20 Skill Points


– Breeding

Animals become more affectionate.

Cost: 10 Skill Points


– Brewery I

Brew ales and fruit wines.

Cost: 5 Skill Points


– Brewery II

Brew beer. Requires Brewery Knowledge II.

Cost: 10 Skill Points


– Brewery III

Brew whiskey and brandy. Requires Brewery Knowledge III.

Cost: 20 Skill Points


– Brewery Knowledge I

Basic fermentation knowledge. Increase product value by 5%.

Cost: 5 Skill Points


– Brewery Knowledge II

Allows building beer factories.

Cost: 10 Skill Points


– Brewery Knowledge III

Allows building distillation towers.

Cost: 20 Skill Points


– Camouflage

50% less likely to be spotted. Physical defense +20%.

Cost: 10 Skill Points


– Cavalry Charge

All cavalry get [Charge] skill effect (Needs Cavalry Officer)

Cost: 20 SP


– Cavalry Command I

+10% ally stats on horse in losing battles

Cost: 5 SP


– Cavalry Command II

+20% ally stats on horse in losing battles

Cost: 10 SP


– Cavalry Command III

+50% ally stats on horse in losing battles

Cost: 20 SP


– Charisma

Losers obey you absolutely (not monsters)

Cost: 10 SP (Modifier Skills)


– Close Range Shooting I

+20% physical attack vs. close enemies

Cost: 5 SP


– Close Range Shooting II

+50% physical attack vs. close enemies

Cost: 10 SP


– Close Range Shooting III

+75% physical attack vs. close enemies

Cost: 20 SP


– Combat Command I

Soldier allies gain +10% stats in group fights.

Cost: 5 Skill Points


– Combat Command II

Soldier allies gain +20% stats when you’re targeted.

Cost: 10 Skill Points


– Combat Command III

Soldier allies gain +50% stats in dire fights.

Cost: 20 Skill Points


– Combat Knowledge I

If your side has advantage in group fight, Soldiers get +10% stats.

Cost: 5 Skill Points


– Concentration

Prevent friendly fire in brawls (single use).

Cost: 10 Skill Points


– Craft Arrow I

Make toxic, numbing, sleepy, or confusing arrows.

Cost: 5 Skill Points


– Craft Arrow II

Attach beginner-level attack magic to arrows.

Cost: 10 Skill Points


– Craft Arrow III

Always coat arrows with stiff shot magic.

Cost: 20 Skill Points


– Critical Bullet

Ignores defense, destroys organs, costs mana & stamina

Cost: 15 SP


– Cultivation Knowledge I

Grow potatoes, wheat, corn, and flowers.

Cost: 5 Skill Points


– Cultivation Knowledge II

Grow fruit trees.

Cost: 10 Skill Points


– Cultivation Knowledge III

Grow rice.

Cost: 20 Skill Points


– Desk Command

Boost all subordinates’ stats by 5% (paperwork wars)

Cost: 10 SP


– Detection I

Spot enemy groups with 25% recon success chance.

Cost: 5 Skill Points


– Detection II

Spot enemy groups with 50% recon success chance.

Cost: 10 Skill Points


– Detection III

Spot enemy groups with 75% recon success chance.

Cost: 20 Skill Points


– Dexterity Boost I

+10% Dexterity

Cost: 5 SP


– Dexterity Boost II

+20% Dexterity

Cost: 10 SP


– Dexterity Boost III

+50% Dexterity

Cost: 20 SP


– Disguise Craft

+10% infiltration success rate

Cost: 10 SP


– Divine Magic I

Unlock the power of Divine Magic.

Cost: 15 Skill Points


– Divine Magic II

Adjust power and range of Divine Magic.

Cost: 30 Skill Points


– Divine Magic III

Reduce mana usage with trade-offs.

Cost: 50 Skill Points


– Divine Speed (Rare)

Double cavalry movement speed.

Cost: 30 Skill Points


– Education I

Cut student job EXP by 10%

Cost: 5 SP


– Education II

Cut student job EXP by 20%

Cost: 10 SP


– Education III

Cut student job EXP by 50%

Cost: 20 SP


– Encourage

Revive collapsed coworker, major stamina boost

Cost: 20 SP


– Evasion Increase I

+25% evasion with light armor/robes

Cost: 5 SP


– Evasion Increase II

+50% evasion with light armor/robes

Cost: 10 SP


– Evasion Increase III

+75% evasion with light armor/robes

Cost: 20 SP


– Examination

75% chance to detect enemy status problems.

Cost: 10 Skill Points


– Faith

Pledge to your god to boost all abilities by 50%.

Cost: 20 Skill Points


– Fast Casting I

-20% magic cast time

Cost: 5 SP


– Fast Casting II

-40% magic cast time

Cost: 10 SP


– Fast Casting III

-80% magic cast time

Cost: 20 SP


– Fighting Spirit

Punch harder using mana; more mana = more power. No effect on high kicks, jumps, or throws.

Cost: 10 Skill Points


– Flash Thrust

Super-fast spear stab. Physical attack +50%.

Cost: 5 Skill Points


– Formation

Lead troops for a status boost.

Cost: 10 Skill Points


– Fortitude

Boost magic defense by 50% through willpower.

Cost: 10 Skill Points


– General Arrow II (Requires Arrow II)

Install intermediate-level range magic into arrows.

Cost: 20 Skill Points


– General Tasks

Handle purchases and payments up to one gold coin when ordered.

Cost: 10 Skill Points


– Golden Phoenix King’s Sword

Double blade attack power, halve evasion

Cost: 10 SP


– Grand Cross Cut

Cross-strike with daggers, +100% physical attack

Cost: 10 SP


– Gun Brawling

Pistols and Martial Arts deal double damage (single use).

Cost: 10 Skill Points


– Gun Creation I

Make single-shot magic guns (with blueprints).

Cost: 5 Skill Points


– Gun Creation II

Make rapid-fire magic guns (with blueprints).

Cost: 10 Skill Points


– Gun Creation III

Make full-auto magic guns (with blueprints).

Cost: 20 Skill Points


– Gun Equipment Upgrade (Rare)

Raise gun gear rank by one, regardless of job.

Cost: 20 Skill Points


– Gun Handling I

Using handguns or guns boosts physical attack by 25%.

Cost: 5 Skill Points


– Gun Handling II

Using handguns or guns boosts physical attack by 50%.

Cost: 10 Skill Points


– Gun Handling III

Using handguns or guns boosts physical attack by 100%.

Cost: 20 Skill Points


– Gun Knowledge I

Design magic guns; improve their range.

Cost: 5 Skill Points


– Gun Knowledge II

Design magic guns; boost base attack power.

Cost: 10 Skill Points


– Gun Knowledge III

Increase magazine size; unlock rapid-fire, auto-reload, special ammo launchers.

Cost: 20 Skill Points


– Gun Modification I

Upgrade gun to boost physical attack by 25%.

Cost: 5 Skill Points


– Gun Modification II

Upgrade gun for +50% physical attack and +10% range.

Cost: 10 Skill Points


– Gun Modification III

Magazine holds 10 extra bullets; can equip special gear.

Cost: 20 Skill Points


– Head Hunt

+30% physical power with axes, 5% instant kill

Cost: 5 SP


– Healing Magic I

Beginner healing magic

Cost: 5 SP


– Healing Magic II

Intermediate healing magic

Cost: 10 SP


– Healing Magic III

Advanced healing magic

Cost: 20 SP


– Heavy Armor Rank Up

+1 rank heavy armor equipment (job-independent)

Cost: 10 SP


– High Quick Withdrawal

Dodge & speed +50% on trigger

Cost: 10 SP


– Inch Force

Powerful short-range arm strike ignoring defense.

Cost: 10 Skill Points


– Info Source

Boost Information Gathering success by 10%.

Cost: 10 Skill Points


– Information Gathering I

25% success rate for gathering info.

Cost: 5 Skill Points


– Information Gathering II

50% success rate for gathering info.

Cost: 10 Skill Points


– Information Gathering III

75% success rate for gathering info.

Cost: 20 Skill Points


– Instant Lightning Thrust

Fire ultra-fast repeated spear thrusts, boosting spear attack power by 50%. Hits multiple targets.

Cost: 10 Skill Points


– Libido Stimulation

Press pressure point to raise Lust stat.

Cost: 10 Skill Points


– Light Armor Rank Up

+1 rank light armor equipment (job-independent)

Cost 10 SP


– Luminous Sky Flash

Golden light blade attack, +250% physical attack, AoE

Cost: 20 SP


– Medicine Knowledge I

+10% potion mixing success

Cost: 5 SP


– Medicine Knowledge II

+25% potion mixing success

Cost: 10 SP


– Medicine Knowledge III

+50% potion mixing success

Cost: 20 SP


– Mental Magic I

Use beginner mental magic.

Cost: 5 Skill Points


– Mental Magic II

Use intermediate mental magic.

Cost: 10 Skill Points


– Mental Magic III

Use advanced mental magic.

Cost: 20 Skill Points


– Metal Refining I

Extract copper & charcoal with a refinery

Cost: 5 SP


– Metal Refining II

Extract silver & gold with a refinery

Cost: 10 SP


– Metal Refining III

Extract true silver & oil with a refinery

Cost: 20 SP


– Mind and Body Boost

Press right spots to get a 5% boost in all abilities.

Earns 10 Skill Points


– Mining Development I

Develop copper & flammable stone mines

Cost: 5 SP


– Mining Development II

Develop silver & gold mines

Cost: 10 SP


– Mining Development III

Develop true silver & burning water mines

Cost: 20 SP


– Mounted Combat / Dragon

No stat drop fighting on dragon/dragonewt

Cost: 10 SP


– Mounted Combat / Horse

No stat drop fighting on horseback

Cost: 10 SP


– Natural Healing

Double physical strength recovery over time.

Cost: 20 Skill Points


– Person Identification

See all stats and skills on a target (requires Ring of Wisdom).

Cost: —


– Polishing

Sharpen cutting edges on sharp objects

Cost: 15 SP


– Potion Brewing I

Make weak Cure Poison, Healing, Alertness, Wake-up potions

Cost: 5 SP


– Potion Brewing II

Make strong Cure Poison, Healing, Lozenge, Sanity, Mana potions

Cost: 10 SP


– Potion Brewing III

Make ultimate Cure Poison, Healing, Mana & Universal potions

Cost: 20 SP


– Preaching

If accepted, grant target the \[Worshiper] job (if slot available).

Cost: 20 Skill Points


– Repair

Fix simple magic tools.

Cost: 10 Skill Points


– Resource Exploration

Discover hidden resources underground.

Cost: 30 Skill Points


– Riding Skills I

+25% horse endurance & defense

Cost: 5 SP


– Riding Skills II

+50% horse endurance & defense

Cost: 10 SP


– Riding Skills III

+75% horse endurance & defense

Cost: 20 SP


– Shield of Faith

Convert faith into 20%–200% physical defense boost. Requires Faith.

Cost: 30 Skill Points


– Situational Awareness

Get info on world events to give good advice.

Cost: 10 Skill Points


– Strength Increase I

+10% Strength

Cost: 5 SP


– Strength Increase II

+20% Strength

Cost: 10 SP


– Strength Increase III

+50% Strength

Cost: 20 SP


– Strike Moon

All Garuda Clan allies in area get +10% stats. (Moon Staff required)


– Strongshot

Coat an arrow with magic to deal extra damage based on enemy defense (adds 50% of their physical defense as damage).

Cost: 10 Skill Points


– Summon Sword Spirit (Rare)

Transform a magic sword into a human-shaped spirit that fights independently using your skills until your fighting will runs out or you pass out.

Cost: 20 Skill Points


– Swift Caress

Boost target’s desires by 100%. Requires Caress III.

Cost: 20 Skill Points


– Swordsmanship I

+25% physical attack with sword/greatsword/2-hander

Cost: 5 SP


– Swordsmanship II

+50% physical attack with sword/greatsword/2-hander

Cost: 10 SP


– Swordsmanship III

Double physical attack with sword/greatsword/2-hander

Cost: 20 SP


– Talent Development

Increase experience gain by 50% for specified subordinates.

Cost: 10 Skill Points


– Talent Discovery (Rare)

See all other people’s card colors.

Cost: 30 Skill Points


– Thousand Sword

Physical attack +20%, speed +200%. Multi-hit with afterimages.

Cost: 15 Skill Points


– Training

+50% job EXP gain for lower HR party members

Cost: 10 SP


– Treat

Raise ally morale by 20% and keep it from dropping.

Cost: 10 Skill Points


– Triple Clamp (Requires Lust Skill)

Tighten vaginal flesh in 3 places to increase master’s sexual desire and ejaculation by 20%.

Cost: 10 Skill Points


– Venom Skill

Damage may cause various status ailments; petrification causes instant death if hit

Cost: 15 SP


– Whirlwind Spear

Spin spear to attack multiple enemies, +30% physical attack.

Cost: 10 Skill Points


– Widened Area Effect

Load intermediate area magic into prepared arrows.

(Cost not specified)


– Wind Pierce

Two-blade rapid thrust. Physical attack +200% (single target).

Cost: 10 Skill Points


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Edited by Kanaa-senpai.
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