Volume 0 Chapter 5 List Of Appearing Jobs And Skills (Up To Volume 12 Chapter 7)
Edited by: Kanaa-senpai
– Absolute Barrier
Once per day shield blocks all physical and magic attacks if you would die.
Cost: 20 Skill Points
– Acupressure I
Press specific points to increase stamina recovery by 25%.
Earns 5 Skill Points
– Acupressure II
Press spots to boost stamina recovery by 50%.
Earns 10 Skill Points
– Acupressure III
Press spots to boost stamina recovery by 75%.
Earns 15 Skill Points
– Administration I
+5% tax income from territory
Cost: 5 SP
– Administration II
+10% tax income from territory
Cost: 10 SP
– Administration III
+20% tax income from territory
Cost: 20 SP
– Agility Increase I
Move faster, easier to dodge attacks.
Cost: 5 Skill Points
– Agility Increase II
Move a lot faster, dodging gets easier.
Cost: 10 Skill Points
– Agility Increase III
Move super fast, dodging becomes a breeze.
Cost: 20 Skill Points
– Air Bullet
Shoot fighting spirit as air bullet, +50% physical attack
Cost: 10 SP
– Air Wave Palm
Fighting spirit blast, +20% punch power (Requires Fighting Spirit Technique)
Cost: 10 SP
– Always on the Battlefield
Dodge ambushes, assassinations, and deadly attacks 50% of the time (stacks with Intuition).
Cost: 30 Skill Points
– Ambush Prevention I
25% better dodge vs. group ambushes
Cost: 5 SP
– Ambush Prevention II
50% dodge chance vs. group ambushes
Cost: 10 SP
– Ambush Prevention III
75% dodge chance vs. group ambushes
Cost: 20 SP
– Ancient Text Decoding I
Read 30% of Otherworld language.
Cost: 5 Skill Points
– Ancient Text Decoding II
Read 50% of Otherworld language.
Cost: 10 Skill Points
– Ancient Text Decoding III
Read 90% of Otherworld language.
Cost: 20 Skill Points
– Archery I
+25% physical attack with bow
Cost: 5 SP
– Archery II
+50% physical attack with bow
Cost: 10 SP
– Archery III
Double physical attack with bow
Cost: 20 SP
– Architecture I
Build camps, fences, watchtowers, wooden buildings
Cost: 5 SP
– Architecture II
Build forts, walls, stone buildings
Cost: 10 SP
– Architecture III
Build citadels, grand barriers
Cost: 20 SP
– Attack Inhibition
Mount takes enemy damage while riding
Cost: 10 SP
– Attack Magic I
Use beginner-level attack magic.
Cost: 5 Skill Points
– Attack Magic II
Use intermediate attack magic.
Cost: 10 Skill Points
– Attack Magic III
Use advanced healing magic.
Cost: 20 Skill Points
– Attack Range Increase I
Expand attack targets to 3 while riding
Cost: 5 SP
– Attack Range Increase II
Expand attack targets to 6 while riding
Cost: 10 SP
– Attack Range Increase III
Expand attack targets to 9 while riding
Cost: 20 SP
– Aura Perception
+20% Detection success rate
Cost: 10 SP
– Barrier Magic I
Basic barrier magic
Cost: 5 SP
– Barrier Magic II
Mid-level barrier magic
Cost: 10 SP
– Barrier Magic III
Advanced barrier magic
Cost: 20 SP
– Big Armor Upgrade (Rare)
Increase rank for heavy armor regardless of main job.
Cost: 20 Skill Points
– Body Enhancement Magic I
Use beginner-level body enhancement magic.
Cost: 5 Skill Points
– Body Enhancement Magic II
Use intermediate body enhancement magic.
Cost: 10 Skill Points
– Body Enhancement Magic III
Use advanced body enhancement magic.
Cost: 20 Skill Points
– Breeding
Animals become more affectionate.
Cost: 10 Skill Points
– Brewery I
Brew ales and fruit wines.
Cost: 5 Skill Points
– Brewery II
Brew beer. Requires Brewery Knowledge II.
Cost: 10 Skill Points
– Brewery III
Brew whiskey and brandy. Requires Brewery Knowledge III.
Cost: 20 Skill Points
– Brewery Knowledge I
Basic fermentation knowledge. Increase product value by 5%.
Cost: 5 Skill Points
– Brewery Knowledge II
Allows building beer factories.
Cost: 10 Skill Points
– Brewery Knowledge III
Allows building distillation towers.
Cost: 20 Skill Points
– Camouflage
50% less likely to be spotted. Physical defense +20%.
Cost: 10 Skill Points
– Cavalry Charge
All cavalry get [Charge] skill effect (Needs Cavalry Officer)
Cost: 20 SP
– Cavalry Command I
+10% ally stats on horse in losing battles
Cost: 5 SP
– Cavalry Command II
+20% ally stats on horse in losing battles
Cost: 10 SP
– Cavalry Command III
+50% ally stats on horse in losing battles
Cost: 20 SP
– Charisma
Losers obey you absolutely (not monsters)
Cost: 10 SP (Modifier Skills)
– Close Range Shooting I
+20% physical attack vs. close enemies
Cost: 5 SP
– Close Range Shooting II
+50% physical attack vs. close enemies
Cost: 10 SP
– Close Range Shooting III
+75% physical attack vs. close enemies
Cost: 20 SP
– Combat Command I
Soldier allies gain +10% stats in group fights.
Cost: 5 Skill Points
– Combat Command II
Soldier allies gain +20% stats when you’re targeted.
Cost: 10 Skill Points
– Combat Command III
Soldier allies gain +50% stats in dire fights.
Cost: 20 Skill Points
– Combat Knowledge I
If your side has advantage in group fight, Soldiers get +10% stats.
Cost: 5 Skill Points
– Concentration
Prevent friendly fire in brawls (single use).
Cost: 10 Skill Points
– Craft Arrow I
Make toxic, numbing, sleepy, or confusing arrows.
Cost: 5 Skill Points
– Craft Arrow II
Attach beginner-level attack magic to arrows.
Cost: 10 Skill Points
– Craft Arrow III
Always coat arrows with stiff shot magic.
Cost: 20 Skill Points
– Critical Bullet
Ignores defense, destroys organs, costs mana & stamina
Cost: 15 SP
– Cultivation Knowledge I
Grow potatoes, wheat, corn, and flowers.
Cost: 5 Skill Points
– Cultivation Knowledge II
Grow fruit trees.
Cost: 10 Skill Points
– Cultivation Knowledge III
Grow rice.
Cost: 20 Skill Points
– Desk Command
Boost all subordinates’ stats by 5% (paperwork wars)
Cost: 10 SP
– Detection I
Spot enemy groups with 25% recon success chance.
Cost: 5 Skill Points
– Detection II
Spot enemy groups with 50% recon success chance.
Cost: 10 Skill Points
– Detection III
Spot enemy groups with 75% recon success chance.
Cost: 20 Skill Points
– Dexterity Boost I
+10% Dexterity
Cost: 5 SP
– Dexterity Boost II
+20% Dexterity
Cost: 10 SP
– Dexterity Boost III
+50% Dexterity
Cost: 20 SP
– Disguise Craft
+10% infiltration success rate
Cost: 10 SP
– Divine Magic I
Unlock the power of Divine Magic.
Cost: 15 Skill Points
– Divine Magic II
Adjust power and range of Divine Magic.
Cost: 30 Skill Points
– Divine Magic III
Reduce mana usage with trade-offs.
Cost: 50 Skill Points
– Divine Speed (Rare)
Double cavalry movement speed.
Cost: 30 Skill Points
– Education I
Cut student job EXP by 10%
Cost: 5 SP
– Education II
Cut student job EXP by 20%
Cost: 10 SP
– Education III
Cut student job EXP by 50%
Cost: 20 SP
– Encourage
Revive collapsed coworker, major stamina boost
Cost: 20 SP
– Evasion Increase I
+25% evasion with light armor/robes
Cost: 5 SP
– Evasion Increase II
+50% evasion with light armor/robes
Cost: 10 SP
– Evasion Increase III
+75% evasion with light armor/robes
Cost: 20 SP
– Examination
75% chance to detect enemy status problems.
Cost: 10 Skill Points
– Faith
Pledge to your god to boost all abilities by 50%.
Cost: 20 Skill Points
– Fast Casting I
-20% magic cast time
Cost: 5 SP
– Fast Casting II
-40% magic cast time
Cost: 10 SP
– Fast Casting III
-80% magic cast time
Cost: 20 SP
– Fighting Spirit
Punch harder using mana; more mana = more power. No effect on high kicks, jumps, or throws.
Cost: 10 Skill Points
– Flash Thrust
Super-fast spear stab. Physical attack +50%.
Cost: 5 Skill Points
– Formation
Lead troops for a status boost.
Cost: 10 Skill Points
– Fortitude
Boost magic defense by 50% through willpower.
Cost: 10 Skill Points
– General Arrow II (Requires Arrow II)
Install intermediate-level range magic into arrows.
Cost: 20 Skill Points
– General Tasks
Handle purchases and payments up to one gold coin when ordered.
Cost: 10 Skill Points
– Golden Phoenix King’s Sword
Double blade attack power, halve evasion
Cost: 10 SP
– Grand Cross Cut
Cross-strike with daggers, +100% physical attack
Cost: 10 SP
– Gun Brawling
Pistols and Martial Arts deal double damage (single use).
Cost: 10 Skill Points
– Gun Creation I
Make single-shot magic guns (with blueprints).
Cost: 5 Skill Points
– Gun Creation II
Make rapid-fire magic guns (with blueprints).
Cost: 10 Skill Points
– Gun Creation III
Make full-auto magic guns (with blueprints).
Cost: 20 Skill Points
– Gun Equipment Upgrade (Rare)
Raise gun gear rank by one, regardless of job.
Cost: 20 Skill Points
– Gun Handling I
Using handguns or guns boosts physical attack by 25%.
Cost: 5 Skill Points
– Gun Handling II
Using handguns or guns boosts physical attack by 50%.
Cost: 10 Skill Points
– Gun Handling III
Using handguns or guns boosts physical attack by 100%.
Cost: 20 Skill Points
– Gun Knowledge I
Design magic guns; improve their range.
Cost: 5 Skill Points
– Gun Knowledge II
Design magic guns; boost base attack power.
Cost: 10 Skill Points
– Gun Knowledge III
Increase magazine size; unlock rapid-fire, auto-reload, special ammo launchers.
Cost: 20 Skill Points
– Gun Modification I
Upgrade gun to boost physical attack by 25%.
Cost: 5 Skill Points
– Gun Modification II
Upgrade gun for +50% physical attack and +10% range.
Cost: 10 Skill Points
– Gun Modification III
Magazine holds 10 extra bullets; can equip special gear.
Cost: 20 Skill Points
– Head Hunt
+30% physical power with axes, 5% instant kill
Cost: 5 SP
– Healing Magic I
Beginner healing magic
Cost: 5 SP
– Healing Magic II
Intermediate healing magic
Cost: 10 SP
– Healing Magic III
Advanced healing magic
Cost: 20 SP
– Heavy Armor Rank Up
+1 rank heavy armor equipment (job-independent)
Cost: 10 SP
– High Quick Withdrawal
Dodge & speed +50% on trigger
Cost: 10 SP
– Inch Force
Powerful short-range arm strike ignoring defense.
Cost: 10 Skill Points
– Info Source
Boost Information Gathering success by 10%.
Cost: 10 Skill Points
– Information Gathering I
25% success rate for gathering info.
Cost: 5 Skill Points
– Information Gathering II
50% success rate for gathering info.
Cost: 10 Skill Points
– Information Gathering III
75% success rate for gathering info.
Cost: 20 Skill Points
– Instant Lightning Thrust
Fire ultra-fast repeated spear thrusts, boosting spear attack power by 50%. Hits multiple targets.
Cost: 10 Skill Points
– Libido Stimulation
Press pressure point to raise Lust stat.
Cost: 10 Skill Points
– Light Armor Rank Up
+1 rank light armor equipment (job-independent)
Cost 10 SP
– Luminous Sky Flash
Golden light blade attack, +250% physical attack, AoE
Cost: 20 SP
– Medicine Knowledge I
+10% potion mixing success
Cost: 5 SP
– Medicine Knowledge II
+25% potion mixing success
Cost: 10 SP
– Medicine Knowledge III
+50% potion mixing success
Cost: 20 SP
– Mental Magic I
Use beginner mental magic.
Cost: 5 Skill Points
– Mental Magic II
Use intermediate mental magic.
Cost: 10 Skill Points
– Mental Magic III
Use advanced mental magic.
Cost: 20 Skill Points
– Metal Refining I
Extract copper & charcoal with a refinery
Cost: 5 SP
– Metal Refining II
Extract silver & gold with a refinery
Cost: 10 SP
– Metal Refining III
Extract true silver & oil with a refinery
Cost: 20 SP
– Mind and Body Boost
Press right spots to get a 5% boost in all abilities.
Earns 10 Skill Points
– Mining Development I
Develop copper & flammable stone mines
Cost: 5 SP
– Mining Development II
Develop silver & gold mines
Cost: 10 SP
– Mining Development III
Develop true silver & burning water mines
Cost: 20 SP
– Mounted Combat / Dragon
No stat drop fighting on dragon/dragonewt
Cost: 10 SP
– Mounted Combat / Horse
No stat drop fighting on horseback
Cost: 10 SP
– Natural Healing
Double physical strength recovery over time.
Cost: 20 Skill Points
– Person Identification
See all stats and skills on a target (requires Ring of Wisdom).
Cost: —
– Polishing
Sharpen cutting edges on sharp objects
Cost: 15 SP
– Potion Brewing I
Make weak Cure Poison, Healing, Alertness, Wake-up potions
Cost: 5 SP
– Potion Brewing II
Make strong Cure Poison, Healing, Lozenge, Sanity, Mana potions
Cost: 10 SP
– Potion Brewing III
Make ultimate Cure Poison, Healing, Mana & Universal potions
Cost: 20 SP
– Preaching
If accepted, grant target the \[Worshiper] job (if slot available).
Cost: 20 Skill Points
– Repair
Fix simple magic tools.
Cost: 10 Skill Points
– Resource Exploration
Discover hidden resources underground.
Cost: 30 Skill Points
– Riding Skills I
+25% horse endurance & defense
Cost: 5 SP
– Riding Skills II
+50% horse endurance & defense
Cost: 10 SP
– Riding Skills III
+75% horse endurance & defense
Cost: 20 SP
– Shield of Faith
Convert faith into 20%–200% physical defense boost. Requires Faith.
Cost: 30 Skill Points
– Situational Awareness
Get info on world events to give good advice.
Cost: 10 Skill Points
– Strength Increase I
+10% Strength
Cost: 5 SP
– Strength Increase II
+20% Strength
Cost: 10 SP
– Strength Increase III
+50% Strength
Cost: 20 SP
– Strike Moon
All Garuda Clan allies in area get +10% stats. (Moon Staff required)
– Strongshot
Coat an arrow with magic to deal extra damage based on enemy defense (adds 50% of their physical defense as damage).
Cost: 10 Skill Points
– Summon Sword Spirit (Rare)
Transform a magic sword into a human-shaped spirit that fights independently using your skills until your fighting will runs out or you pass out.
Cost: 20 Skill Points
– Swift Caress
Boost target’s desires by 100%. Requires Caress III.
Cost: 20 Skill Points
– Swordsmanship I
+25% physical attack with sword/greatsword/2-hander
Cost: 5 SP
– Swordsmanship II
+50% physical attack with sword/greatsword/2-hander
Cost: 10 SP
– Swordsmanship III
Double physical attack with sword/greatsword/2-hander
Cost: 20 SP
– Talent Development
Increase experience gain by 50% for specified subordinates.
Cost: 10 Skill Points
– Talent Discovery (Rare)
See all other people’s card colors.
Cost: 30 Skill Points
– Thousand Sword
Physical attack +20%, speed +200%. Multi-hit with afterimages.
Cost: 15 Skill Points
– Training
+50% job EXP gain for lower HR party members
Cost: 10 SP
– Treat
Raise ally morale by 20% and keep it from dropping.
Cost: 10 Skill Points
– Triple Clamp (Requires Lust Skill)
Tighten vaginal flesh in 3 places to increase master’s sexual desire and ejaculation by 20%.
Cost: 10 Skill Points
– Venom Skill
Damage may cause various status ailments; petrification causes instant death if hit
Cost: 15 SP
– Whirlwind Spear
Spin spear to attack multiple enemies, +30% physical attack.
Cost: 10 Skill Points
– Widened Area Effect
Load intermediate area magic into prepared arrows.
(Cost not specified)
– Wind Pierce
Two-blade rapid thrust. Physical attack +200% (single target).
Cost: 10 Skill Points
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Edited by Kanaa-senpai.
Thanks for reading.
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