Araya v5c7

Volume 5 Chapter 7 Restructuring


Edited by: Kanaa-senpai


 Upon entering the second floor, it was once again a plain. Entering a hole in a step on the plain and descending the stairs led to another plain. Even though it matched the information I had, it made no sense.


 ”I don’t get it,” I said.


 ”Master?” Camilla asked.


 ”No, it’s nothing,” I replied.


 Camilla had been revived a little while ago. Her MP should have recovered quite a bit. She looked a bit disappointed when I put her down from carrying her, but when I said, “Once Camilla’s level goes up, we can go to all sorts of places,” she got fired up, saying, “I’ll defeat more and more monsters!” She’s easy and cute.


 Exploring and mapping the first floor took about two hours. I spent a bit too much time relaxing. Since the visibility is good, I can avoid unnecessary movement. It’s probably a bit wider than two kilometers square. I want to complete the investigation up to at least the fifth floor today. I want to pick up the pace to make up for the delay, but the Sheep on the third floor are as strong as Skeletons, so combat time will likely drag on, and on the fourth floor, they will be higher rank than Liese. It used to be Wolves, but I wonder what it’s like now.


 On the second floor, Goblin appeared just as the information said. However, unlike before the “Dungeon Upheaval”¹, there are also Crawlers from the first floor. Previously, there was only one type of monster per floor up to the tenth floor, but now it seems monsters from previous floors appear as well. Compared to Goblin, Crawlers are incredibly weak so it’s no big deal, but it might become a pain as we progress through the floors.


 I finished the investigation on the second floor without anything special happening. The monsters are just Goblin, and the field is the same plain as the first floor, so there are no surprises. It’s still shallow, so there are almost no traps. The plain field feels like what you’d call karst topography. The traps are mainly pit traps suited to that, with the occasional type where arrows fly at you. Since there’s airflow, I don’t think there’s any poison gas. Even though I say it’s like karst topography, as expected, there don’t seem to be any underground passages or caves.


 When we descended to the third floor, it was a plain after all. I’ve started to get used to it, but I can’t shake the sense of wrongness. It’s better for my mental state than a cave field, but my senses are going haywire. (Do I lose if I let it bother me?)


 It happened to be noon, and since we arrived at a Safe Zone, we decided to eat lunch. Naturally, it was a meat dish, and I grilled the Orc meat from our stock. It’s not abundant enough to provide to the inn every day, but there’s still plenty for us to eat ourselves.


 However, if Orcs have disappeared due to this “Dungeon Upheaval,” it will have quite an impact on the Royal Capital. The same goes for Minotaurs, but they aren’t the kind of monsters you just encounter easily in the forests near the Capital.


 In a normal forest, traveling back and forth takes time, and they disappear if you hunt them in large numbers. If they’re really gone, the price of Orc and Minotaur meat will definitely go up. Since you can eat the Crawlers and Sheep that appear in the shallow floors, meat prices overall might go down, though.


 I thought about having Liese stay on alert for the surroundings just in case, but I gave up because it would be absolutely impossible. She’s always focusing all her concentration on the meat being grilled, so it would be a pity to force her to scout.


 As usual, I asked her to set the dishes and table. Of course, they are things I keep in my Item Box. Camilla won’t leave my side, and since I’ve never had her scout before, I’m letting her do as she likes. Her nose should be better than a human’s, so I’ll try letting her scout later. Sheep must have a scent, so she can probably do it.


 ”Well, let’s eat. Itadakimasu,” I said.


 ”Itadakimasu!” Camilla shouted.


 ”Itadakimasu…!” Liese whispered.


 Camilla says it energetically, while Liese says it with a sharp glint in her eyes. Liese loves meat, so she must have been holding back.


 After finishing the meal, we resume the exploration. Of course, several of them are within sight, but it’s quite uneven terrain, so that’s not all of them. First, I’ll use Presence Detection to grasp the positions of the surrounding Sheep, and then I’ll try letting Liese and Camilla scout. I can’t take it easy due to time constraints, but I’ll let them fight just at the start.


 ’Presence Detection’


 The density of monsters is roughly the same as the floor above, and there are a fair number of Sheep. There are Goblin as well, and it seems there are a few Crawlers.


 ”Both of you, try scouting. You should be able to smell the monsters,” I suggested.


 Liese and Camilla sniffed the air, smelling the surroundings. Since there’s a bit of a wind, I think they can only tell on the windward side.


 ”Over there… are there two Sheep?” Liese asked.


 ”I think so too, probably,” Camilla added.


 ”You can even tell the number?” I asked.


 As I expected, they were able to scout the Sheep upwind, but putting aside the direction and type, how do they know the number? (The intensity of the scent is different from a single one,) Liese-san said. “Just as Liese-san says, the monster scent is a bit thick,” Camilla added. “For real?” I wondered. I can’t tell at all. (Aren’t the noses of dragonewts and beastmen too high-performance?) It’s a surprising fact, but knowing the number is a good thing for scouting.


 ”You figured it out well. You both did great,” I said.


 ”Thank you very much,” Liese replied.


 ”Ehehe~,” Camilla giggled.


 When I praise the two of them, Liese doesn’t break her serious expression but looks a bit proud, while Camilla, conversely, lets her expression melt happily. When I instinctively pat Camilla’s head, her face melted even further.


 ”By the way, I haven’t patted Liese when praising her, but should I? Or would you rather I didn’t?” I asked.


 ”Please do as you like, Master,” Liese answered.


 In that case, let’s try it once. Liese is almost the same height as me. She’s not as easy to pat as Camilla. “How is it? Do you dislike it?” I asked. “No, there is no such thing. I feel proud to be praised,” she replied. She doesn’t seem to dislike it, but she doesn’t seem particularly overjoyed either. Her tail is swaying to and fro, so it must mean she’s proud, just as she said. Well, physical skinship is surprisingly important, so I’ll keep patting Liese from now on.


 ”Alright, then let’s resume the exploration. Let’s go to the Sheep you scouted. Just like before, Camilla, use Illusion Magic, and Liese, fight after that,” I ordered.


 ”Yes!” Camilla replied.


 ”Understood,” Liese said.


 Sheep are on par with Skeletons, so Liese can handle up to two by herself. Camilla’s Illusion Magic is still Skill Level 2, so it probably won’t have much effect, but it’s better than nothing. Camilla also has Fire Magic, but since her MP is still low, I’m sticking to just Illusion Magic. Once her own level goes up, she’ll be able to use Fire Magic in battle too.


 Sheep are sheep monsters whose wool, meat, and horns can be sold. The meat, in particular, will be important for the Capital going forward. There are no particular attack skills to be wary of, but their VIT is a bit high, and although their skill level is low, they have slashing resistance. Well, if you fight normally, there’s no problem.


 As expected, Camilla’s Illusion Magic hardly worked, but the fact that she could create a brief opening for Liese to defeat one was an understated, excellent job. Since only one was left, Liese defeated it easily.


 ”That was good. Liese, you took down one immediately with a bold dive, and you handled the remaining one without issue. Camilla’s Illusion Magic was helpful to Liese too,” I praised.


 ”Thank you very much,” Liese said.


 ”Thank you very much, Master!” Camilla chirped.


 If I pat her too much, Camilla will melt, so I pat the two of them lightly. From here on, it’s a race against time; let’s keep moving forward. That said, I’ll have them participate just a little bit to give them experience points.


 The third floor took about an hour. Since I was the main one fighting, the combat time was shorter, but it seems to be a bit wider than the first and second floors. The monsters were roughly sixty percent Sheep, thirty percent Goblin, and ten percent Crawlers. Mapping also finished without any particular problems. The fourth floor was also a plain. I’m not surprised anymore, but the sense of wrongness is still incredible. (I wonder if the Royal Capital dungeon after the “Dungeon Upheaval” will be plain fields all the way.)


 And the monsters on the fourth floor were Crows. In short, crows. When I used Appraisal, their ability scores were on par with Wolves. The appropriate level for the fourth floor probably hasn’t changed. As I predicted during the “Dungeon Upheaval,” it seems the Wolf has indeed been restructured. (Please look forward to Wolf-sensei’s next work. No, they’re the monsters that caused Camilla’s serious injury, so I’ve had enough of their activity.)


 It’s my first bird-type monster, and they’re a bit difficult to fight with a sword, but once you engage them, they don’t run away, so they aren’t hard to defeat. If it’s magic, you can defeat them without any particular struggle. Being on par with Wolves means they are opponents Liese would struggle against. Since the goal this time is investigation and speed is the priority, I’ll defeat them quickly.


 Normally, skinning them would be a pain, but I just toss them into the Item Box, so it takes no effort. Camilla ran out of MP again, so from the middle of the way, it became combat while carrying Camilla. I can just use magic, so it’s not a particular problem.


 When we reached the fourth floor, Crawlers stopped appearing entirely. It’s roughly sixty percent Crow, thirty percent Sheep, and ten percent Goblin. Probably, this is the appearance ratio for the monsters in the dungeon after the “Dungeon Upheaval.”


 I investigated the fourth floor thoroughly at a level where I was running almost the whole time and finished the mapping. I don’t have the maps I was entrusted with at the Guild for the fourth floor onwards, but it doesn’t really matter if it’s a plain. I’m going to map the whole thing anyway. Since it’s the fourth floor, there are still few traps and few treasure chests. This part seems unchanged from before. I finished the fourth floor in about an hour as well.


 When we entered the fifth floor, it was a forest.


 ”…Huh?” I gasped.


 I froze in surprise, precisely because I thought the plain fields would continue. The stairs from the fourth floor are inside a large tree hollow. There are many shocking things, but I can’t afford to take it easy. When I detect the surroundings, there are presences of monsters, but they are reactions from monsters I’m seeing for the first time. It seems the Ant-types have been restructured as well. (They’re monsters that wouldn’t be out of place in a forest, but I don’t understand the criteria for judgment.)


 The monster that appears on the fifth floor was the Beetle. In Japanese, it’s a rhinoceros beetle. I was fine with them when I was little, but as an adult, I’ve become bad with the feeling of their busy moving legs and can’t touch them anymore.


 Naturally, they have high VIT with their hard carapace, and they attack with sharp claws and horns. The countermeasure should be the same as the Ant-types, but since they occasionally fly, it might be a pain. I don’t want to touch them, so I’m stabbing them through with Earth Magic. Their carapaces, claws, and horns should sell as materials.


 Now that it’s a forest field, the types of traps have increased. A type that restrains you with ivy has been added, and if you get caught, you’re hung mid-air. Since there isn’t as much airflow as on the plains, poison gas types are also possible.


 Just like the plains, there are no small rooms, so there are no Monster House traps. Instead, if combat drags on, you could be surrounded from all directions, so it’s hard to say which is better. In a forest, it’s easier to get lost than on a plain, so the importance of a map will increase. It’s hard to walk, but I worked hard on the mapping for the sake of Dietlinde-san.


 The sixth floor was a forest again. Since mapping isn’t required from the sixth floor onwards, I proceed via the shortest route according to my “Intuition” Skill. The monster that appears on the sixth floor is the Deer, a deer. Deers have scary sharp horns and charging attacks, but they have no special attacks, and their defense is average. And apparently, the meat is delicious. Compared to before, the number of monsters you can eat on the shallow floors has increased.


 By the stage I finished the sixth floor, time had run out. The pseudo-sun inside the dungeon moves just like the one outside, and by the time the sixth floor was over, it was tilting a bit. The area around the Royal Capital seems to be at a higher latitude than Kanto in my previous life’s Japan, so it stays bright until quite late in the summer. Inside the dungeon, the movement and brightness of the sun seem to be similar to that.


 Camilla ran out of MP several times, but thanks to that effort, her level rose to 7. Her ability scores are more than triple. She’s still far off, but she’s definitely getting stronger. Liese stayed at level 15; her level didn’t go up. Well, this can’t be helped.


 I returned to the Guild to report to Dietlinde-san and went straight back to the inn today. Since I had no particular errands to go out for, I quietly did some “Private Power Generation (m**urbation)” and went to bed. Today’s partner was Regina-san. Like the first half of yesterday, I thrust into her intensely from behind and enjoyed her soft buttocks (*In my imagination).


 —


 Summary:


 The protagonist leads Camilla and Liese through the restructured levels of the Royal Capital Dungeon following the ‘Dungeon Upheaval.’ They clear floors two through six, discovering that monster distributions have shifted and the previously dominant Wolves and Ants have been replaced by Crows and Beetles. The chapter concludes with the team returning to the capital after a successful day of mapping and leveling up.


 —


 Trivia:


 - The protagonist notes a potential economic crisis: if Orcs and Minotaurs are gone, meat prices in the Capital will skyrocket, which might be a future plot point for merchant interactions.

 - The change from plain to forest on the fifth floor marks a significant shift in dungeon layout, suggesting the ‘Upheaval’ has made the environment more complex than a simple theme.

 - Liese’s tail swaying when being patted shows her growing comfort with the protagonist, despite her serious demeanor.

 - The restructuring ‘dismissal’ of Wolves and Ants might hint at a more intelligent or selective force controlling the dungeon’s evolution


 —


 Character Insight:


 The bond between the trio is strengthening through skinship and shared success. The protagonist initiates physical affection with Liese for the first time, noting her ‘tail swaying’ as a positive sign of pride and acceptance. Camilla continues to show deep affection and a desire to be useful, literally ‘melting’ when praised.


 —


 Lore And Worldbuilding Context:


 The ‘Dungeon Upheaval’ has fundamentally changed the internal ecology of the dungeon. Monsters from lower floors now appear on higher floors alongside new species. The internal environment now mimics the surface world’s solar cycle and seasonal lighting, affecting visibility and time management for adventurers.


 —


 TL Notes:


 The author uses the term ‘Restructuring’ (Listra) as a humorous metaphor for monsters being ‘fired’ from the dungeon. The term ‘Private Power Generation’ is a common Japanese euphemism for m**urbation, which was localized contextually while maintaining the protagonist’s specific brand of internal humor.



 —


 TL Notes:


1 Dungeon Upheaval: A major event that fundamentally altered the layout and monster distribution of the dungeon.


Notes:


• Camilla – 14-year-old fox-type beastkin, ~140 cm, thin, fluffy tail, twitching ears, wearing accessories. Formerly Gerta’s slave, rescued after a wolf attack and dungeon upheaval; revived and now works as a porter. Illusionist with Illusion & Fire magic, high INT/MND. Deeply attached to Daisuke, calls him “Master,” seeks his scent, fears abandonment, and clings to his affection.

• Liese – Dragonewt girl, 16, grey‑blue hair, thick horns, grey scales on neck and limbs, 170 cm tall, thin chest, tail that thumps when excited. Calls Daisuke ‘Master’, loves meat, trained at Grünewald guild (Level 15), serves as his loyal vanguard and porter, finishing blows while Camilla uses magic. Greets him formally on return.

• Dietlinde – Dietlinde, a slender sheep-beastwoman with white curly hair and tiny horns, serves as the composed yet exhausted receptionist at the Maultasche Royal Capital Adventurer’s Guild, her noble poise masked by low self-esteem despite her beauty and competence. Clad in quiet elegance, her low-heel clicks echo through the guild halls as she endures the strain of the Dungeon Upheaval, maintaining professional grace under relentless duty. Though distant, she silently admires Daisuke—his quiet care, recovery magic, and thoughtful gifts offering rare solace; she greets him with warm professionalism, her unspoken worry for his safety deepening her quiet affection, while she soothes herself with calming scents and longs for unattainable cosmetics, a fragile beauty hidden beneath duty’s weight.

• Regina – Late‑twenties Onee‑san with blue‑purple hair, green eyes, marine‑blue thigh‑split dress and thigh‑high socks, large‑breasted figure; runs Daydream (BSS), mentors Nora and Rita, respected senior Beastman and elite courtesan famed for her Masterpiece body. Insecure about her age among younger girls, she’s a target of the protagonist’s revenge and part of Daisuke’s circle hoping she’ll retire to follow him.


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Edited by Kanaa-senpai.
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