Neta Chara V0c4-2

Volume 0 Chapter 4 List Of Magic


Edited by: Kanaa-senpai


■ Support Magic (continued)


• Wide-Area Barrier — Field Guard

Spell Words: “Gather, mana! Become a broad barrier──a shield to protect them!”

Element: None

Target: Any within range

Range: 10-meter radius around caster

Effect: Creates a protective shield that boosts physical and magical defense for all targets inside the area.

Notes: Shield strength scales with caster’s magic power.


• Light Orb — Light

Spell Words: “Gather, mana! Become a strong light──chase away the dark!”

Element: Light

Target: Caster

Range: Up to 20 meters from caster

Effect: Illuminates a 50-meter radius around the chosen spot within 20 meters.

Notes: Duration increases with caster’s magic power.


• Bind — Bind

Spell Words: “Gather, mana! Become ropes of magic──tie them up!”

Element: None

Target: Anyone

Range: Up to 20 meters from caster

Effect: Shoots magical ropes that automatically bind the target.

Notes: Target can dodge; to break free, magic power must exceed caster’s.


• Flying Wings — Fly Wing

Spell Words: “Gather, mana! Grow wings for me, lift me up!”

Element: Wind

Target: Caster

Range: Self

Effect: Creates magical wings that allow the caster to fly.

Notes: Flight duration depends on caster’s magic power.



○ Advanced-level


• Protection Shell — Resist

Spell Words: “Gather, mana! Become a barrier──keep bad magic out!”

Element: None

Target: One person

Range: Up to 20 meters from caster

Effect: Greatly enhances the target’s resistance to magic attacks.

Notes: Effectiveness depends on caster’s magic strength.


• Command — Geas

Spell Words: “Gather, mana! Become a curse──seal their lips!”

Element: Curse

Target: Anyone

Range: Touch

Effect: Places a curse that forbids the target from speaking a specific word or secret.

Notes: Only magic stronger than the caster’s can break the curse.



■ Body Enhancement Magic



○ Beginner-level


• Fighting Aura — Fighting Aura

Spell Words: “Gather, mana! Become fierce energy──make my body strong!”

Element: None

Target: Self

Range: None

Effect: Magic surrounds your body, boosting defense against physical attacks.

Notes: Defense boost scales with caster’s magic power.


• Fast Speed

Spell Words: “Gather, mana! Become a powerful leg, granting me speed!”

Element: None

Target: Self

Range: None

Effect: Enhances leg muscles with magic, increasing agility and evasion.

Notes: Boost depends on caster’s magic power.


• Mighty Strength

Spell Words: “Gather, mana! Become muscle, granting me strength!”

Element: None

Target: Self

Range: None

Effect: Envelops the user in magical energy that raises physical attack power.

Notes: Boost depends on caster’s magic power.



○ Intermediate-level


• Demons’ Aura

Spell Words: “Gather, mana! Become a demon’s aura, granting me toughness!”

Element: None

Target: Self

Range: None

Effect: Condenses fighting spirit into an aura, significantly increasing physical defense.

Notes: Boost depends on caster’s magic power.


• High Speed

Spell Words: “Gather, mana! Become a swift leg, granting me speed!”

Element: None

Target: Self

Range: None

Effect: Dramatically increases speed beyond Fast Speed, improving evasion greatly.

Notes: Boost depends on caster’s magic power.


• Strength Power

Spell Words: “Gather, mana! Become great power, granting me strength!”

Element: None

Target: Self

Range: None

Effect: Enhances muscle strength to increase physical attack power.

Notes: Boost depends on caster’s magic power.



○ Advanced-level


• God’s Aura

Spell Words: “Gather, mana! Become a god’s aura, granting me toughness!”

Element: None

Target: Self

Range: None

Effect: Significantly boosts defense against physical and magical attacks.

Notes: Boost depends on caster’s magic power.


• God Speed

Spell Words: “Gather, mana! Become a god’s leg, granting me speed!”

Element: None

Target: Self

Range: None

Effect: Greatly increases speed, enhancing evasion and enabling counter-attacks.

Notes: Boost depends on caster’s magic power.


• God Power

Spell Words: “Gather, mana! Turn into divine force and grant me strength!”

Element: None

Target: Self

Range: None

Effect: Massively boosts physical strength and attack power, increasing critical hit chance.

Notes: Boost depends on caster’s magic power.



○ Clan-specific Enhancements


• Demonification (Asura Clan only)

Effect: Greatly boosts all abilities and grants Continuous Attack. Consumes massive mana. Afterward, abilities temporarily decrease.


• Beastification (Garuda Clan only)

Effect: Greatly boosts all abilities, with an emphasis on healing. Physical strength does not recover for a period after use.



■ Mental Magic



○ Beginner-level


• Sleep

Spell Words: “Gather, mana! Turn into drowsiness and make them sleep!”

Target: Single to multiple

Range: 20 meters

Effect: Affects the target’s mind, inducing deep sleep if successful.

Notes: Success rate rises with caster’s magic power compared to target’s resistance.


• Seduction

Spell Words: “Gather, mana! Turn into charm and seduce them!”

Target: Single

Range: Touch

Effect: Influences the target’s mind to become friendly and charmed.

Notes: Success depends on caster’s magic power beating target’s resistance.



○ Intermediate-level


• Telepathy

Spell Words: “Gather, magic element Mana! Turn into a wave of thoughts and reach the Dream Demon’s kin!”

Target: Dream Demon Clan with established mental link

Range: 100 meters

Effect: Enables telepathic communication with Dream Demon Clan members.

Notes: Connection lasts ~1 hour; other magic usable simultaneously.


• Charm — Charm

Spell Words: “Mana, gather! Become charm and make that one fall for me──Charm!”

Target: One

Range: Touch

Effect: Forces target’s mind to obey by making them feel enchanted.

Notes: Chance depends on caster’s magic power versus target’s resistance.


• Fear — Coercive

Spell Words: “Mana, gather! Become terror and shake that one to their core──Fear!”

Target: One

Range: Touch

Effect: Instills deep fear in the target’s mind, easing mind control.

Notes: Effectiveness rises if caster’s magic beats target’s resistance.


• Brainwash — Forbidden

Spell Words: “Mana, gather! Become a curse and force that one to kneel──Brainwash!”

Target: One

Range: Touch

Effect: Curses target to remove their will, making them easier to control.

Notes: Success depends on caster’s magic power surpassing resistance.



○ Advanced-level


• Slave — Slave

Spell Words: “Mana, gather! Become a slave mark and make that one my slave──Slave!”

Target: One

Range: Touch

Effect: Applies a curse that enslaves a target already under mind control twice.

Notes: Can be undone with Cure Curse or Restore Health; requires caster’s magic to beat target’s.


• Slave Mark — Slave Marking

Spell Words: “Mana, gather! Become a permanent mark and make that one my eternal slave──Slave Marking!”

Target: One

Range: Touch

Effect: Permanently marks the target as a slave, uncurable by standard magic.

Notes: Only removable if the caster erases the mark or dies.



■ Barrier Magic


○ Beginner-level


– Barrier Warding — Create Barrier

Spell Words: “Mana, gather! Become an unseen wall and block my enemy──Create Barrier!”

Type: None

Target: None

Range: Sets a 5×5 meter magic wall around a barrier stone.

Effect: Blocks physical attacks. Shield toughness depends on caster’s magic power and the quality of the barrier stone.


– Barrier Seal — Seal

Spell Words: “Mana I gathered! Become a prison and bind this monster to me!”

Type: None

Target: Monster

Range: Touch

Effect: Seals a monster inside a barrier stone. Does not affect people. Success depends on user’s magic power and stone quality.


– Protection Barrier — Magic Barrier

Spell Words: “Mana I gathered! Become an invisible wall and block all magic!”

Type: None

Target: None

Range: 20 meters from barrier stone

Effect: Creates a 5×5 meter box shield that blocks magic attacks. Strength depends on caster’s magic power and stone quality.



○ Intermediate-level


– Purification Barrier — Purification

Spell Words: “Mana I gathered! Become a drop of purity and cleanse this place!”

Type: None

Target: Barrier stone

Range: Within 40 meters of stone

Effect: Purifies magic elements, toxins, and water sources in a 20-meter radius around the stone.


– Anti-Magic Barrier — Anti-Magic Barrier

Spell Words: “Mana I gathered! Wipe out all magic elements here!”

Type: None

Target: Barrier stone

Range: Within 40 meters of stone

Effect: Nullifies magic within a 20-meter radius; mana won’t recover inside this zone.


– Element Barrier — Element Barrier

Spell Words: “Mana I gathered! Become an elemental wall──now!”

Type: None

Target: Barrier stone

Range: Within 10 meters of stone

Effect: Creates a cylindrical barrier 10 meters wide, blocking 70% of attacks from one sealed elemental monster. Only one element at a time.


– Otherworld — Another Dimension

Spell Words: “Mana I gathered! Open the gates of the otherworld and swallow the enemy!”

Type: None

Target: Barrier stone

Range: 20 meters from stone

Effect: Creates a 20-meter-wide portal that sucks in monsters. Monsters sent here cannot yield harvestable materials.


– Sanctuary — Sanctuary

Spell Words: “Mana, gather! Become a gate and block all evil!!”

Type: None

Target: Barrier stone

Range: 20 meters from stone

Effect: Blocks monsters and beasts from entering an area. Strength depends on caster’s magic power. Covers a 20-meter radius.


– Another World Gate Close — Close Gate

Spell Words: “Mana, gather! Become the key and shut the door to the other world!!”

Type: None

Target: Space-time rift or otherworld gate

Range: Touch

Effect: Closes otherworld gates and rifts. Only usable by Rakshasa Clan. Success depends on magic power difference with the gate opener.



■ Stealth Magic


○ Beginner-level


– Sight Skip — Line of Sight

Spell Words: “Mana, gather! Turn into an invisible mirror and hide me from their gaze!”

Type: None

Target: Caster

Range: 20 meters around caster

Effect: Makes those within 20 meters overlook the caster if the caster is quick-thinking. Effectiveness depends on caster’s magic power and targets’ magic resistance.


– Dark Mist — Dark Mist

Spell Words: “Mana, gather! Turn into black mist and cover the area!”

Attribute: Dark

Target: Caster

Range: 10 meters from caster

Effect: Creates thick black fog in a 10-meter radius, reducing enemy sight. Ineffective during daytime.


– Shadow Body — Shadow Body

Spell Words: “Mana, gather! Cloak me in darkness and hide me away!”

Attribute: Dark

Target: Caster

Range: None

Effect: Envelops caster in a dark film that makes them harder to detect. Breaks if spotted.


– Mirage Body — Mirage Body

Spell Words: “Mana, gather! Take on an illusion and change this person’s shape!”

Type: None

Target: Any

Range: Touch

Effect: Alters the target’s appearance as per the caster’s imagination. Magic stays active even if touched.


– Phantom — Phantom

Spell Words: “Gather, Phantom! Turn into a mirror and reveal thy clone!”

Type: None

Target: None

Range: Within 20 meters of caster

Effect: Creates a clone of the caster. Clone cannot perform complex tasks and vanishes on arrival at a target location or when damaged.



○ Intermediate-level


– Night Vision

Spell Words: “Gather, mana! Grant me eyes to see through the night!”

Attribute: Darkness

Target: Caster

Range: None

Effect: Grants night vision. Duration depends on caster’s magic power.


– Spider Legs

Spell Words: “Gather, mana! Grant me spider legs!”

Attribute: Earth

Target: Any

Range: Contact

Effect: Wraps caster’s feet with magic to walk on walls. Duration depends on caster’s magic power.


– Shadow Blend

Spell Words: “Gather, mana! Turn into a shadow and alter my form to the unseen!”

Type: None

Target: Any

Range: Any

Effect: Blends target’s magic with terrain to avoid visual detection. Does not mask scent.


– White Mist

Spell Words: “Gather, mana! Become a thick white mist and block their view!”

Type: None

Target: Everyone in area

Range: 50 meters radius from caster

Effect: Creates thick white mist that impairs vision without blinding. Can be used during the day.



○ Advanced-level


– Silent Steps

Spell Words: “Gather, mana! Grant me footsteps that make no sound!”

Attribute: None

Target: Caster

Range: Contact

Effect: Allows the caster to move completely silently, making no noise at all. Does not suppress scent or other non-auditory detection methods.


– Black Mist

Spell Words: “Gather the mana, become the Black Mist, and blind my enemies!”

Attribute: Dark

Target: Area

Range: Up to 100 meters from caster

Effect: Summons an artificial Black Mist that absorbs light within the targeted area, plunging enemies into near-total darkness. Targets affected by the mist suffer the [Blindness] status. Blindness can only be cured by Healing Magic or the Flash spell.



■ Combination Magic



○ Beginner-level


– Icicle Lance

Incantation: “Gather, mana! Become ice and stone, pierce my foes!”

Effect: A hybrid spell combining the piercing force of a stone spear with the chilling power of an ice bullet. Fires a sharp lance of ice and rock at a single target. Power and accuracy depend on caster’s magic strength.


○ Intermediate-level


– Flame Wall

Incantation: “Gather, mana! Become fire and rise as my shield!”

Effect: Summons a fiery barrier in front of the caster, blocking attacks and burning anything that comes close. Duration and range scale with caster’s magic power.


○ Advanced-level


– Burning Wall

Incantation: “Gather, mana! Become a raging inferno and consume all before me!”

Effect: Creates a moving fiery barrier that advances forward, incinerating everything in its path. Duration, range, and movement distance are all proportional to the caster’s magic power.



■ Divine Magic


– Creation of the Universe

Incantation: “Gather the mana, become the divine force, and create a new land!”

Effect: Alters terrain and controls weather on a massive scale. Requires enormous mana reserves. Divine title holders reduce mana cost based on their number of worshippers.


– Divine Thunderbolt

Incantation: “Gather the mana, become the thunder of the gods, and destroy all!”

Effect: Strikes all enemies within sight with a powerful lightning bolt. Damage scales with caster’s magic power.


– Elemental Burst

Incantation: “Gather the mana, become the four elements, and eliminate my foes!”

Effect: Fires a sphere containing fire, ice, earth, and wind elements. Upon impact, it erupts into a chaotic explosion of all four elements, dealing area damage.


– Valkyrie’s Balisard

Incantation: “Gather, mana. Become a radiant Axe Spear and strike down my foes!”

Effect: Summons a divine weapon — a shining axe-spear — used by the ‘Divine Child’ to cleave through enemies with holy power.


– Diosparda’s Advent

Incantation: “Rest in me, mana! Become the divine sword that cuts down my enemies!”

Effect: Calls forth the heavenly sword Diosparda, summoning it to the ground. The sword remains as long as the caster sustains the magic and slashes enemies on command.


– Ability Release

Incantation: “Gather the wandering mana, release the hidden ability within me.”

Effect: Unlocks a secret ability within the caster and can temporarily weaken the influence of the ‘God of Judgment’. The caster’s ability card glows red when activated.


– God of Judgment

Incantation: “Use mana to bestow the ability’s yoke upon all.”

Effect: A wide-range divine curse that assigns an ability card color to everyone in the Grimoire world except Divine Races, restricting their abilities and imposing status abnormalities.



■ Status Abnormalities


– Weak Poison

Mild toxicity that natural healing processes can cure over time.


– Strong Poison

Severe poison that won’t heal naturally. Requires special medicine like *Strong Cure Poison- or antidote magic.


– Weak Paralysis

Temporary paralysis that gradually recovers with time.


– Strong Paralysis

Persistent paralysis that won’t heal without treatment. Needs anti-paralysis drugs or cleansing magic.


– Silence

Shuts down all magic requiring incantations. Users with *No Chant Skills- can still cast. Throat drops or magic are needed to cure.


– Blind

Complete loss of sight, plunging the victim into darkness. Only eye drops or magic can restore vision.


– Mind Control

Loss of free will; the victim follows their controller’s commands. Only specialized magic can break this control.


– Petrification

The victim’s body slowly turns to stone. Only powerful magic can reverse it.


– Burn

Continuous fire damage causing blistering and pain. Requires healing magic to recover.


– Frostbite

Persistent ice damage causing freezing and pain. Only healing magic can cure.


– Sleep

Victim falls asleep but can be awakened by a strong shock or noise.


– Deep Sleep

Victim falls into a magical sleep state that only special tonics or magic can break.


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Edited by Kanaa-senpai.
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