Volume 0 Chapter 4 List Of Magic
Edited by: Kanaa-senpai
■ Support Magic (continued)
• Wide-Area Barrier — Field Guard
Spell Words: “Gather, mana! Become a broad barrier──a shield to protect them!”
Element: None
Target: Any within range
Range: 10-meter radius around caster
Effect: Creates a protective shield that boosts physical and magical defense for all targets inside the area.
Notes: Shield strength scales with caster’s magic power.
• Light Orb — Light
Spell Words: “Gather, mana! Become a strong light──chase away the dark!”
Element: Light
Target: Caster
Range: Up to 20 meters from caster
Effect: Illuminates a 50-meter radius around the chosen spot within 20 meters.
Notes: Duration increases with caster’s magic power.
• Bind — Bind
Spell Words: “Gather, mana! Become ropes of magic──tie them up!”
Element: None
Target: Anyone
Range: Up to 20 meters from caster
Effect: Shoots magical ropes that automatically bind the target.
Notes: Target can dodge; to break free, magic power must exceed caster’s.
• Flying Wings — Fly Wing
Spell Words: “Gather, mana! Grow wings for me, lift me up!”
Element: Wind
Target: Caster
Range: Self
Effect: Creates magical wings that allow the caster to fly.
Notes: Flight duration depends on caster’s magic power.
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○ Advanced-level
• Protection Shell — Resist
Spell Words: “Gather, mana! Become a barrier──keep bad magic out!”
Element: None
Target: One person
Range: Up to 20 meters from caster
Effect: Greatly enhances the target’s resistance to magic attacks.
Notes: Effectiveness depends on caster’s magic strength.
• Command — Geas
Spell Words: “Gather, mana! Become a curse──seal their lips!”
Element: Curse
Target: Anyone
Range: Touch
Effect: Places a curse that forbids the target from speaking a specific word or secret.
Notes: Only magic stronger than the caster’s can break the curse.
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■ Body Enhancement Magic
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○ Beginner-level
• Fighting Aura — Fighting Aura
Spell Words: “Gather, mana! Become fierce energy──make my body strong!”
Element: None
Target: Self
Range: None
Effect: Magic surrounds your body, boosting defense against physical attacks.
Notes: Defense boost scales with caster’s magic power.
• Fast Speed
Spell Words: “Gather, mana! Become a powerful leg, granting me speed!”
Element: None
Target: Self
Range: None
Effect: Enhances leg muscles with magic, increasing agility and evasion.
Notes: Boost depends on caster’s magic power.
• Mighty Strength
Spell Words: “Gather, mana! Become muscle, granting me strength!”
Element: None
Target: Self
Range: None
Effect: Envelops the user in magical energy that raises physical attack power.
Notes: Boost depends on caster’s magic power.
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○ Intermediate-level
• Demons’ Aura
Spell Words: “Gather, mana! Become a demon’s aura, granting me toughness!”
Element: None
Target: Self
Range: None
Effect: Condenses fighting spirit into an aura, significantly increasing physical defense.
Notes: Boost depends on caster’s magic power.
• High Speed
Spell Words: “Gather, mana! Become a swift leg, granting me speed!”
Element: None
Target: Self
Range: None
Effect: Dramatically increases speed beyond Fast Speed, improving evasion greatly.
Notes: Boost depends on caster’s magic power.
• Strength Power
Spell Words: “Gather, mana! Become great power, granting me strength!”
Element: None
Target: Self
Range: None
Effect: Enhances muscle strength to increase physical attack power.
Notes: Boost depends on caster’s magic power.
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○ Advanced-level
• God’s Aura
Spell Words: “Gather, mana! Become a god’s aura, granting me toughness!”
Element: None
Target: Self
Range: None
Effect: Significantly boosts defense against physical and magical attacks.
Notes: Boost depends on caster’s magic power.
• God Speed
Spell Words: “Gather, mana! Become a god’s leg, granting me speed!”
Element: None
Target: Self
Range: None
Effect: Greatly increases speed, enhancing evasion and enabling counter-attacks.
Notes: Boost depends on caster’s magic power.
• God Power
Spell Words: “Gather, mana! Turn into divine force and grant me strength!”
Element: None
Target: Self
Range: None
Effect: Massively boosts physical strength and attack power, increasing critical hit chance.
Notes: Boost depends on caster’s magic power.
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○ Clan-specific Enhancements
• Demonification (Asura Clan only)
Effect: Greatly boosts all abilities and grants Continuous Attack. Consumes massive mana. Afterward, abilities temporarily decrease.
• Beastification (Garuda Clan only)
Effect: Greatly boosts all abilities, with an emphasis on healing. Physical strength does not recover for a period after use.
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■ Mental Magic
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○ Beginner-level
• Sleep
Spell Words: “Gather, mana! Turn into drowsiness and make them sleep!”
Target: Single to multiple
Range: 20 meters
Effect: Affects the target’s mind, inducing deep sleep if successful.
Notes: Success rate rises with caster’s magic power compared to target’s resistance.
• Seduction
Spell Words: “Gather, mana! Turn into charm and seduce them!”
Target: Single
Range: Touch
Effect: Influences the target’s mind to become friendly and charmed.
Notes: Success depends on caster’s magic power beating target’s resistance.
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○ Intermediate-level
• Telepathy
Spell Words: “Gather, magic element Mana! Turn into a wave of thoughts and reach the Dream Demon’s kin!”
Target: Dream Demon Clan with established mental link
Range: 100 meters
Effect: Enables telepathic communication with Dream Demon Clan members.
Notes: Connection lasts ~1 hour; other magic usable simultaneously.
• Charm — Charm
Spell Words: “Mana, gather! Become charm and make that one fall for me──Charm!”
Target: One
Range: Touch
Effect: Forces target’s mind to obey by making them feel enchanted.
Notes: Chance depends on caster’s magic power versus target’s resistance.
• Fear — Coercive
Spell Words: “Mana, gather! Become terror and shake that one to their core──Fear!”
Target: One
Range: Touch
Effect: Instills deep fear in the target’s mind, easing mind control.
Notes: Effectiveness rises if caster’s magic beats target’s resistance.
• Brainwash — Forbidden
Spell Words: “Mana, gather! Become a curse and force that one to kneel──Brainwash!”
Target: One
Range: Touch
Effect: Curses target to remove their will, making them easier to control.
Notes: Success depends on caster’s magic power surpassing resistance.
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○ Advanced-level
• Slave — Slave
Spell Words: “Mana, gather! Become a slave mark and make that one my slave──Slave!”
Target: One
Range: Touch
Effect: Applies a curse that enslaves a target already under mind control twice.
Notes: Can be undone with Cure Curse or Restore Health; requires caster’s magic to beat target’s.
• Slave Mark — Slave Marking
Spell Words: “Mana, gather! Become a permanent mark and make that one my eternal slave──Slave Marking!”
Target: One
Range: Touch
Effect: Permanently marks the target as a slave, uncurable by standard magic.
Notes: Only removable if the caster erases the mark or dies.
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■ Barrier Magic
○ Beginner-level
– Barrier Warding — Create Barrier
Spell Words: “Mana, gather! Become an unseen wall and block my enemy──Create Barrier!”
Type: None
Target: None
Range: Sets a 5×5 meter magic wall around a barrier stone.
Effect: Blocks physical attacks. Shield toughness depends on caster’s magic power and the quality of the barrier stone.
– Barrier Seal — Seal
Spell Words: “Mana I gathered! Become a prison and bind this monster to me!”
Type: None
Target: Monster
Range: Touch
Effect: Seals a monster inside a barrier stone. Does not affect people. Success depends on user’s magic power and stone quality.
– Protection Barrier — Magic Barrier
Spell Words: “Mana I gathered! Become an invisible wall and block all magic!”
Type: None
Target: None
Range: 20 meters from barrier stone
Effect: Creates a 5×5 meter box shield that blocks magic attacks. Strength depends on caster’s magic power and stone quality.
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○ Intermediate-level
– Purification Barrier — Purification
Spell Words: “Mana I gathered! Become a drop of purity and cleanse this place!”
Type: None
Target: Barrier stone
Range: Within 40 meters of stone
Effect: Purifies magic elements, toxins, and water sources in a 20-meter radius around the stone.
– Anti-Magic Barrier — Anti-Magic Barrier
Spell Words: “Mana I gathered! Wipe out all magic elements here!”
Type: None
Target: Barrier stone
Range: Within 40 meters of stone
Effect: Nullifies magic within a 20-meter radius; mana won’t recover inside this zone.
– Element Barrier — Element Barrier
Spell Words: “Mana I gathered! Become an elemental wall──now!”
Type: None
Target: Barrier stone
Range: Within 10 meters of stone
Effect: Creates a cylindrical barrier 10 meters wide, blocking 70% of attacks from one sealed elemental monster. Only one element at a time.
– Otherworld — Another Dimension
Spell Words: “Mana I gathered! Open the gates of the otherworld and swallow the enemy!”
Type: None
Target: Barrier stone
Range: 20 meters from stone
Effect: Creates a 20-meter-wide portal that sucks in monsters. Monsters sent here cannot yield harvestable materials.
– Sanctuary — Sanctuary
Spell Words: “Mana, gather! Become a gate and block all evil!!”
Type: None
Target: Barrier stone
Range: 20 meters from stone
Effect: Blocks monsters and beasts from entering an area. Strength depends on caster’s magic power. Covers a 20-meter radius.
– Another World Gate Close — Close Gate
Spell Words: “Mana, gather! Become the key and shut the door to the other world!!”
Type: None
Target: Space-time rift or otherworld gate
Range: Touch
Effect: Closes otherworld gates and rifts. Only usable by Rakshasa Clan. Success depends on magic power difference with the gate opener.
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■ Stealth Magic
○ Beginner-level
– Sight Skip — Line of Sight
Spell Words: “Mana, gather! Turn into an invisible mirror and hide me from their gaze!”
Type: None
Target: Caster
Range: 20 meters around caster
Effect: Makes those within 20 meters overlook the caster if the caster is quick-thinking. Effectiveness depends on caster’s magic power and targets’ magic resistance.
– Dark Mist — Dark Mist
Spell Words: “Mana, gather! Turn into black mist and cover the area!”
Attribute: Dark
Target: Caster
Range: 10 meters from caster
Effect: Creates thick black fog in a 10-meter radius, reducing enemy sight. Ineffective during daytime.
– Shadow Body — Shadow Body
Spell Words: “Mana, gather! Cloak me in darkness and hide me away!”
Attribute: Dark
Target: Caster
Range: None
Effect: Envelops caster in a dark film that makes them harder to detect. Breaks if spotted.
– Mirage Body — Mirage Body
Spell Words: “Mana, gather! Take on an illusion and change this person’s shape!”
Type: None
Target: Any
Range: Touch
Effect: Alters the target’s appearance as per the caster’s imagination. Magic stays active even if touched.
– Phantom — Phantom
Spell Words: “Gather, Phantom! Turn into a mirror and reveal thy clone!”
Type: None
Target: None
Range: Within 20 meters of caster
Effect: Creates a clone of the caster. Clone cannot perform complex tasks and vanishes on arrival at a target location or when damaged.
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○ Intermediate-level
– Night Vision
Spell Words: “Gather, mana! Grant me eyes to see through the night!”
Attribute: Darkness
Target: Caster
Range: None
Effect: Grants night vision. Duration depends on caster’s magic power.
– Spider Legs
Spell Words: “Gather, mana! Grant me spider legs!”
Attribute: Earth
Target: Any
Range: Contact
Effect: Wraps caster’s feet with magic to walk on walls. Duration depends on caster’s magic power.
– Shadow Blend
Spell Words: “Gather, mana! Turn into a shadow and alter my form to the unseen!”
Type: None
Target: Any
Range: Any
Effect: Blends target’s magic with terrain to avoid visual detection. Does not mask scent.
– White Mist
Spell Words: “Gather, mana! Become a thick white mist and block their view!”
Type: None
Target: Everyone in area
Range: 50 meters radius from caster
Effect: Creates thick white mist that impairs vision without blinding. Can be used during the day.
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○ Advanced-level
– Silent Steps
Spell Words: “Gather, mana! Grant me footsteps that make no sound!”
Attribute: None
Target: Caster
Range: Contact
Effect: Allows the caster to move completely silently, making no noise at all. Does not suppress scent or other non-auditory detection methods.
– Black Mist
Spell Words: “Gather the mana, become the Black Mist, and blind my enemies!”
Attribute: Dark
Target: Area
Range: Up to 100 meters from caster
Effect: Summons an artificial Black Mist that absorbs light within the targeted area, plunging enemies into near-total darkness. Targets affected by the mist suffer the [Blindness] status. Blindness can only be cured by Healing Magic or the Flash spell.
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■ Combination Magic
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○ Beginner-level
– Icicle Lance
Incantation: “Gather, mana! Become ice and stone, pierce my foes!”
Effect: A hybrid spell combining the piercing force of a stone spear with the chilling power of an ice bullet. Fires a sharp lance of ice and rock at a single target. Power and accuracy depend on caster’s magic strength.
○ Intermediate-level
– Flame Wall
Incantation: “Gather, mana! Become fire and rise as my shield!”
Effect: Summons a fiery barrier in front of the caster, blocking attacks and burning anything that comes close. Duration and range scale with caster’s magic power.
○ Advanced-level
– Burning Wall
Incantation: “Gather, mana! Become a raging inferno and consume all before me!”
Effect: Creates a moving fiery barrier that advances forward, incinerating everything in its path. Duration, range, and movement distance are all proportional to the caster’s magic power.
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■ Divine Magic
– Creation of the Universe
Incantation: “Gather the mana, become the divine force, and create a new land!”
Effect: Alters terrain and controls weather on a massive scale. Requires enormous mana reserves. Divine title holders reduce mana cost based on their number of worshippers.
– Divine Thunderbolt
Incantation: “Gather the mana, become the thunder of the gods, and destroy all!”
Effect: Strikes all enemies within sight with a powerful lightning bolt. Damage scales with caster’s magic power.
– Elemental Burst
Incantation: “Gather the mana, become the four elements, and eliminate my foes!”
Effect: Fires a sphere containing fire, ice, earth, and wind elements. Upon impact, it erupts into a chaotic explosion of all four elements, dealing area damage.
– Valkyrie’s Balisard
Incantation: “Gather, mana. Become a radiant Axe Spear and strike down my foes!”
Effect: Summons a divine weapon — a shining axe-spear — used by the ‘Divine Child’ to cleave through enemies with holy power.
– Diosparda’s Advent
Incantation: “Rest in me, mana! Become the divine sword that cuts down my enemies!”
Effect: Calls forth the heavenly sword Diosparda, summoning it to the ground. The sword remains as long as the caster sustains the magic and slashes enemies on command.
– Ability Release
Incantation: “Gather the wandering mana, release the hidden ability within me.”
Effect: Unlocks a secret ability within the caster and can temporarily weaken the influence of the ‘God of Judgment’. The caster’s ability card glows red when activated.
– God of Judgment
Incantation: “Use mana to bestow the ability’s yoke upon all.”
Effect: A wide-range divine curse that assigns an ability card color to everyone in the Grimoire world except Divine Races, restricting their abilities and imposing status abnormalities.
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■ Status Abnormalities
– Weak Poison
Mild toxicity that natural healing processes can cure over time.
– Strong Poison
Severe poison that won’t heal naturally. Requires special medicine like *Strong Cure Poison- or antidote magic.
– Weak Paralysis
Temporary paralysis that gradually recovers with time.
– Strong Paralysis
Persistent paralysis that won’t heal without treatment. Needs anti-paralysis drugs or cleansing magic.
– Silence
Shuts down all magic requiring incantations. Users with *No Chant Skills- can still cast. Throat drops or magic are needed to cure.
– Blind
Complete loss of sight, plunging the victim into darkness. Only eye drops or magic can restore vision.
– Mind Control
Loss of free will; the victim follows their controller’s commands. Only specialized magic can break this control.
– Petrification
The victim’s body slowly turns to stone. Only powerful magic can reverse it.
– Burn
Continuous fire damage causing blistering and pain. Requires healing magic to recover.
– Frostbite
Persistent ice damage causing freezing and pain. Only healing magic can cure.
– Sleep
Victim falls asleep but can be awakened by a strong shock or noise.
– Deep Sleep
Victim falls into a magical sleep state that only special tonics or magic can break.
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Edited by Kanaa-senpai.
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